Yes, I'm going to insist on using lame names for these creations. Why? Because I find it entertaining.
Anyhoo, here's a pic of the two models:
I really am proud of the standard that the Plaguebeastman is holding. I used a zombie head and a body from the corpse cart, in addition to a standard Ungor spear arm. The inspiration came from an image in the Boom! Studios graphic novel, Forge of War.
I've actually done a little work on my Beastman-themed Daemon army. I have completed a sample Beastletter, as well as a heavily-modified, standard-bearing Plaguebeastman. I plan on getting pictures up on Friday.
Now that I have received a bunch of the items I need to crank-out some units, I plan on doing just that.
I have found that I spend most of my hobby time reading other hobbyists' blogs or browsing forums (or writing posts like this one on my lack of motivation). I get great ideas from these sources, but they typically stay plain 'ol ideas--they do not evolve into an actual product.
For instance, I started a Daemons of Chaos army because my fiance bought the Masque of Slaanesh for me as a gift. I decided that I should use that model as a springboard for an entire army. I spent some time developing possible lists, and even joined the Tale of Even More Painters as motivation to work toward a completed DoC army.
The motivation lasted a few weeks, but has since dwindled. During that "motivated" time, I was able to assemble and paint a Beast of Chaos and convert a Herald of Nurgle.
I have ideas on what I want to do next. I have developed an armylist that I am working toward building, and I have even listed what models I need for what unit and where I am progress-wise. I have the models necessary to complete a few of these units, but I find myself unwilling to take the next step and actually work on them. It's as if structuring the hobby makes it seem too much like a job. Yet if I don't add some structure to it, I never get anything done.
I need to restrict the amount of time I spend developing ideas, and use the time gained to actually grow my physical army.
After my previous pouting session, I've decided to suck it up and move forward. When an army is lacking punch, you add some punch. Therefore, I've brainstormed some ways to make that happen.
First of all, I'm planning on having a Daemon Prince of Khorne lead my army. Throw on some wings, a Collar of Khorne, and some Armor of Khorne on him and you essentially have a Bloodthirster with a Nerf axe--it's much friendlier, but can still be effective. Best of all, I have an idea for a model to represent it: Dragon Ogre Shaggoth with wings added. I love the Shaggoth model--it's one of my favorites, ever--and it would be a perfect opportunity to include one in my army.
So that takes care some of my issue with mobility and a bit of my lack-of-hitty issue.
A second idea I have is to include a Herald of Tzeentch on Disc or on a chariot. This would function as mobile shooting via magic. Additional bonus: I'd use the Be'Lakor model (yet another personal favorite) to represent this herald. I'd just have to make sure to let my opponents know that it is not a Daemon Prince or Greater Daemon. With the group I play with, I don't think this would be a problem.
If nothing else, these two characters will provide a distraction that should allow the rest of my army to march up the field without being the sole focus on my opponents' attention.
Other fun ideas: Using Centigors to represent either Fleshhounds, Fiends of Slaanesh, or Seekers of Slaanesh. Just brainstorming more ways to include Beasts of Chaos figures in the army.
I have enjoyed painting the Nurgle Daemons thus far, and I think that I'll enjoy painting models from the other gods, too. Thus, I'm going to focus on building an army I like and will like to paint, and hopefully will learn to enjoy playing it, too.
I am hating playing Daemons of Chaos right now. Maybe it's my list, maybe it's the people I've been playing against... who knows?
What I do know is that I've been massacred in each of the three games I've played thus far (750, 2@875). I have no hitting power, I have no way to threaten opponents and force them into coming toward me, and it is just plain frustrating. Daemons aren't mobile, they don't have the ability to be tricky (no bait-and-flee), and they suck when wielded by me.
Before I just continue with my whining, I'll share the list I'm using:
Herald of Nurgle (General), Palanquin, Staff of Nurgle 11x Plaguebearers of Nurgle, Musician 10x Bloodletters of Khorne 10x Horrors of Tzeentch, Icon Bearer, Icon of Sorcery 5x Furies 4x Seekers of Slaanesh 3x Screamers of Tzeentch
Now, I know this list isn't optimal, but I'm extremely concerned about abusing the power of the Daemon armybook. That is something that I want to avoid at all costs. But right now, this list sucks. There is no hitting power, and when I am going against opponents with shooting, I have nothing to force them to move toward me, so I just get shot to pieces.
It is not fun. I'm not providing a competitive game to my opponent. I need to up the power level, while using units I like and not cheesing out.
Whine whine whine whine.
Complain complain complain.
Okay. I'm done with the pity party. Time to figure out where to go from here.