Friday, August 07, 2009

Tale of Even More Painters: Initial Orders

Received an email from 73rd today. Looks like we're getting ready to go!

Hey Guys!

Time for an update, or what can be considered more of the final draft of things to come.

In this email I will cover dates, schedules, plans and the excitement within the approaching Tale!

Firstly, please make a note of the following dates, as each deadline will be every 10 days and these cover the near future:

First deadline: 17th August
Second deadline: 27th August
Third deadline: 6th September
Fourth deadline: 16th September
Fifth deadline: 26th September

Now as for the schedules, it is difficult to create a permanent one as each of us are involved in different tasks, so I thought to try a more flexible approach; that of changeable targets.

For those of us painting 40k and WFB, set point limits will be created, whereas for those of us painting Epic 40k, those point targets should be doubled.

For example, the first deadline of 17th August will be an easy one to fulfil. Simply paint 100 points, or 200 in the case of Epic 40k, of troops. This can be any troops choice, from Daemons to Space Marines. Now here are the points values, and please keep in mind there are two variations of the word 'points'. The first instance represents the cost of a unit, so 100 points of Space Marines, the other represents the points earned by completing the painting as below:

Standard Points

Foot Sloggers - 1 point each
Bikes/ Cavalry - 2 points each
Walkers/ Creatures - 5 points each
Vehicles/ Chariots/ Large Monsters - 10 points each

Please base these points on the model's base size or overall size.

Challenges

Icons/ Symbols/ Marks - 1 point per model
Eyes/ Lenses/ View Finders - 1 point per model
Walker/ Large Monsters/ Vehicles/ Chariots Details (accessories) and Freehand - 5 points per model

Targets

Beating Deadline by atleast 24 hours - 2 points
Meeting Deadline - 1 point
Missing Deadline - -3 points

Now that covers the points, here are a few benefits:

The Joker Card - Each painter has one of these and it entitles them to skip a single deadline. Can be used to extend time for that special unit but use it wisely. If used, the -3 points for missing a deadline isn't deducted.
The Assault Card - These can be used every deadline and entitle the user to an award (to be confirmed). The Assault Card represents painting more points than required in the schedule. This must be by atleast 50% (150 points in a 100 point target for example). Each time an Assault Card is played the individual may collect 2 tallies (sub-points) to go towards a title from the list below that should be displayed throughout the TOEMP:

Speed Painter - 1 Tally
Perfectionist - 2 Tallies
Lord of Time - 3 Tallies
Master of Time - 5 Tallies
The Accomplisher - 6 Tallies

Of course these extras aren't neccessary to take part in the TOEMP, they are more for fun. Here's something that everyone may enjoy though is a bit of small competition between our group:

Every deadline, I will create a poll for bloggers to vote for their favourite piece/pieces of work as we go along. I will specify that this poll isn't to vote for the nicest painted or converted model, but the all round best effort. The winner each week will be given a digital Trophy to display on their blog if they choose to do so. Remember that this is to expand an army, or create a new one, so don't worry too much about gaining points in certain areas as it should all balance itself out in the long run with a bit of communication.

NOW FOR THE FIRST DEADLINE:

17th August - 75+ points of models. That is the cost of those models in their Codex or Army Book, and not from the list above. For example, 5 Marines at 90 points. This is just a warm up for a bit of fun, so a minimum of 75 points is needed by the 17th and then the points earned can be calculated from the above list. This should be a troops selection, as next deadline we can concentrate on other aspects, and we all know how hard it can be to paint those annoying numbers of troops! So come on guys, let's give it a go.

Let me know if you have any questions or problems, and I have uploaded the TOEMP Logo in all its basic glory as an attachment in this email for those of you wanting to display it and maybe link back to the page I created as I will be updating it regularly during our progress. I'm also currently working on the Trophies and Titles icons.

I look forward to working with you all, this will be a great experience and one that we can all support each other through,

Thanks fellas,

All the best,

Michael - 73rd


So now I need to figure out exactly what my plans are for this Daemon army.

2 comments:

73rd said...

I thought I recognised that! Hehe, for some reason I am now finding Daemons so tempting. This may sound silly, but do they actually have any ranged attack units? The main ones I can think of are Bloodletters, and I know they wield massive swords, but nothing shooty!

Shrink to Fit said...

The one ranged attack unit is Flamers of Tzeentch. Each model shoots d6 18" S4 flaming bolts per turn at BS4. They are pretty nasty--especially considering they are S5 and have two attacks in melee combat. They are typically perceived to be one of the overpowered units in the list, especially when combined with some of the other crazy Daemon combos that are available.

Aside from Flamers, there are a few bound items that provide magic missiles. But any other ranged attacks with come via magic.