Monday, October 12, 2009

The Cheese Comes After the Whine

After my previous pouting session, I've decided to suck it up and move forward. When an army is lacking punch, you add some punch. Therefore, I've brainstormed some ways to make that happen.

First of all, I'm planning on having a Daemon Prince of Khorne lead my army. Throw on some wings, a Collar of Khorne, and some Armor of Khorne on him and you essentially have a Bloodthirster with a Nerf axe--it's much friendlier, but can still be effective. Best of all, I have an idea for a model to represent it: Dragon Ogre Shaggoth with wings added. I love the Shaggoth model--it's one of my favorites, ever--and it would be a perfect opportunity to include one in my army.

So that takes care some of my issue with mobility and a bit of my lack-of-hitty issue.

A second idea I have is to include a Herald of Tzeentch on Disc or on a chariot. This would function as mobile shooting via magic. Additional bonus: I'd use the Be'Lakor model (yet another personal favorite) to represent this herald. I'd just have to make sure to let my opponents know that it is not a Daemon Prince or Greater Daemon. With the group I play with, I don't think this would be a problem.

If nothing else, these two characters will provide a distraction that should allow the rest of my army to march up the field without being the sole focus on my opponents' attention.

Other fun ideas: Using Centigors to represent either Fleshhounds, Fiends of Slaanesh, or Seekers of Slaanesh. Just brainstorming more ways to include Beasts of Chaos figures in the army.

I have enjoyed painting the Nurgle Daemons thus far, and I think that I'll enjoy painting models from the other gods, too. Thus, I'm going to focus on building an army I like and will like to paint, and hopefully will learn to enjoy playing it, too.

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